Each sound effect has a name assigned to it in Minecraft Java Edition (PC/Mac). The game will play these sound effects when different things happen in the game such as breaking a block or throwing a potion. You can also choose to play these sound files or stop them from playing whenever you want using game commands such as /playsound or /stopsound.
Here is an interactive list of the sound effects in the latest version of Minecraft Java Edition (PC/Mac).
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(Enter a value in the field above to find a sound effect in the table below)
Name of the Sound Effect |
---|
ambient.cave |
ambient.underwater.enter |
ambient.underwater.exit |
ambient.underwater.loop |
ambient.underwater.loop.additions |
ambient.underwater.loop.additions.rare |
ambient.underwater.loop.additions.ultra_rare |
block.anvil.break |
block.anvil.destroy |
block.anvil.fall |
block.anvil.hit |
block.anvil.land |
block.anvil.place |
block.anvil.step |
block.anvil.use |
block.beacon.activate |
block.beacon.ambient |
block.beacon.deactivate |
block.beacon.power_select |
block.brewing_stand.brew |
block.bubble_column.bubble_pop |
block.bubble_column.upwards_ambient |
block.bubble_column.upwards_inside |
block.bubble_column.whirlpool_ambient |
block.bubble_column.whirlpool_inside |
block.chest.close |
block.chest.locked |
block.chest.open |
block.chorus_flower.death |
block.chorus_flower.grow |
block.wool.break |
block.wool.fall |
block.wool.hit |
block.wool.place |
block.wool.step |
block.comparator.click |
block.conduit.activate |
block.conduit.ambient |
block.conduit.ambient.short |
block.conduit.attack.target |
block.conduit.deactivate |
block.dispenser.dispense |
block.dispenser.fail |
block.dispenser.launch |
block.enchantment_table.use |
block.end_gateway.spawn |
block.end_portal.spawn |
block.end_portal_frame.fill |
block.ender_chest.close |
block.ender_chest.open |
block.fence_gate.close |
block.fence_gate.open |
block.fire.ambient |
block.fire.extinguish |
block.furnace.fire_crackle |
block.glass.break |
block.glass.fall |
block.glass.hit |
block.glass.place |
block.glass.step |
block.grass.break |
block.grass.fall |
block.grass.hit |
block.grass.place |
block.grass.step |
block.wet_grass.break |
block.wet_grass.fall |
block.wet_grass.hit |
block.wet_grass.place |
block.wet_grass.step |
block.coral_block.break |
block.coral_block.fall |
block.coral_block.hit |
block.coral_block.place |
block.coral_block.step |
block.gravel.break |
block.gravel.fall |
block.gravel.hit |
block.gravel.place |
block.gravel.step |
block.iron_door.close |
block.iron_door.open |
block.iron_trapdoor.close |
block.iron_trapdoor.open |
block.ladder.break |
block.ladder.fall |
block.ladder.hit |
block.ladder.place |
block.ladder.step |
block.lava.ambient |
block.lava.extinguish |
block.lava.pop |
block.lever.click |
block.metal.break |
block.metal.fall |
block.metal.hit |
block.metal.place |
block.metal.step |
block.metal_pressure_plate.click_off |
block.metal_pressure_plate.click_on |
block.note_block.basedrum |
block.note_block.bass |
block.note_block.bell |
block.note_block.chime |
block.note_block.flute |
block.note_block.guitar |
block.note_block.harp |
block.note_block.hat |
block.note_block.pling |
block.note_block.snare |
block.note_block.xylophone |
block.piston.contract |
block.piston.extend |
block.portal.ambient |
block.portal.travel |
block.portal.trigger |
block.pumpkin.carve |
block.redstone_torch.burnout |
block.sand.break |
block.sand.fall |
block.sand.hit |
block.sand.place |
block.sand.step |
block.shulker_box.close |
block.shulker_box.open |
block.slime_block.break |
block.slime_block.fall |
block.slime_block.hit |
block.slime_block.place |
block.slime_block.step |
block.snow.break |
block.snow.fall |
block.snow.hit |
block.snow.place |
block.snow.step |
block.stone.break |
block.stone.fall |
block.stone.hit |
block.stone.place |
block.stone.step |
block.stone_button.click_off |
block.stone_button.click_on |
block.stone_pressure_plate.click_off |
block.stone_pressure_plate.click_on |
block.tripwire.attach |
block.tripwire.click_off |
block.tripwire.click_on |
block.tripwire.detach |
block.water.ambient |
block.lily_pad.place |
block.wood.break |
block.wood.fall |
block.wood.hit |
block.wood.place |
block.wood.step |
block.wooden_button.click_off |
block.wooden_button.click_on |
block.wooden_pressure_plate.click_off |
block.wooden_pressure_plate.click_on |
block.wooden_door.close |
block.wooden_door.open |
block.wooden_trapdoor.close |
block.wooden_trapdoor.open |
enchant.thorns.hit |
entity.armor_stand.break |
entity.armor_stand.fall |
entity.armor_stand.hit |
entity.armor_stand.place |
entity.arrow.hit |
entity.arrow.hit_player |
entity.arrow.shoot |
entity.bat.ambient |
entity.bat.death |
entity.bat.hurt |
entity.bat.loop |
entity.bat.takeoff |
entity.blaze.ambient |
entity.blaze.burn |
entity.blaze.death |
entity.blaze.hurt |
entity.blaze.shoot |
entity.boat.paddle_land |
entity.boat.paddle_water |
entity.fishing_bobber.retrieve |
entity.fishing_bobber.splash |
entity.fishing_bobber.throw |
entity.cat.ambient |
entity.cat.death |
entity.cat.hiss |
entity.cat.hurt |
entity.cat.purr |
entity.cat.purreow |
entity.chicken.ambient |
entity.chicken.death |
entity.chicken.egg |
entity.chicken.hurt |
entity.chicken.step |
entity.cod.ambient |
entity.cod.death |
entity.cod.flop |
entity.cod.hurt |
entity.cow.ambient |
entity.cow.death |
entity.cow.hurt |
entity.cow.milk |
entity.cow.step |
entity.creeper.death |
entity.creeper.hurt |
entity.creeper.primed |
entity.dolphin.ambient |
entity.dolphin.ambient_water |
entity.dolphin.attack |
entity.dolphin.death |
entity.dolphin.eat |
entity.dolphin.hurt |
entity.dolphin.jump |
entity.dolphin.play |
entity.dolphin.splash |
entity.dolphin.swim |
entity.donkey.ambient |
entity.donkey.angry |
entity.donkey.chest |
entity.donkey.death |
entity.donkey.hurt |
entity.drowned.ambient |
entity.drowned.ambient_water |
entity.drowned.death |
entity.drowned.death_water |
entity.drowned.hurt |
entity.drowned.hurt_water |
entity.drowned.shoot |
entity.drowned.step |
entity.drowned.swim |
entity.egg.throw |
entity.elder_guardian.ambient |
entity.elder_guardian.ambient_land |
entity.elder_guardian.curse |
entity.elder_guardian.death |
entity.elder_guardian.death_land |
entity.elder_guardian.flop |
entity.elder_guardian.hurt |
entity.elder_guardian.hurt_land |
entity.ender_dragon.ambient |
entity.ender_dragon.death |
entity.ender_dragon.flap |
entity.ender_dragon.growl |
entity.ender_dragon.hurt |
entity.ender_dragon.shoot |
entity.dragon_fireball.explode |
entity.ender_eye.death |
entity.ender_eye.launch |
entity.enderman.ambient |
entity.enderman.death |
entity.enderman.hurt |
entity.enderman.scream |
entity.enderman.stare |
entity.enderman.teleport |
entity.endermite.ambient |
entity.endermite.death |
entity.endermite.hurt |
entity.endermite.step |
entity.ender_pearl.throw |
entity.evoker.ambient |
entity.evoker.cast_spell |
entity.evoker.death |
entity.evoker.hurt |
entity.evoker.prepare_attack |
entity.evoker.prepare_summon |
entity.evoker.prepare_wololo |
entity.evoker_fangs.attack |
entity.experience_bottle.throw |
entity.experience_orb.pickup |
entity.firework_rocket.blast |
entity.firework_rocket.blast_far |
entity.firework_rocket.large_blast |
entity.firework_rocket.large_blast_far |
entity.firework_rocket.launch |
entity.firework_rocket.shoot |
entity.firework_rocket.twinkle |
entity.firework_rocket.twinkle_far |
entity.fish.swim |
entity.generic.big_fall |
entity.generic.burn |
entity.generic.death |
entity.generic.drink |
entity.generic.eat |
entity.generic.explode |
entity.generic.extinguish_fire |
entity.generic.hurt |
entity.generic.small_fall |
entity.generic.splash |
entity.generic.swim |
entity.ghast.ambient |
entity.ghast.death |
entity.ghast.hurt |
entity.ghast.scream |
entity.ghast.shoot |
entity.ghast.warn |
entity.guardian.ambient |
entity.guardian.ambient_land |
entity.guardian.attack |
entity.guardian.death |
entity.guardian.death_land |
entity.guardian.flop |
entity.guardian.hurt |
entity.guardian.hurt_land |
entity.horse.ambient |
entity.horse.angry |
entity.horse.armor |
entity.horse.breathe |
entity.horse.death |
entity.horse.eat |
entity.horse.gallop |
entity.horse.hurt |
entity.horse.jump |
entity.horse.land |
entity.horse.saddle |
entity.horse.step |
entity.horse.step_wood |
entity.hostile.big_fall |
entity.hostile.death |
entity.hostile.hurt |
entity.hostile.small_fall |
entity.hostile.splash |
entity.hostile.swim |
entity.husk.ambient |
entity.husk.converted_to_zombie |
entity.husk.death |
entity.husk.hurt |
entity.husk.step |
entity.illusioner.ambient |
entity.illusioner.cast_spell |
entity.illusioner.death |
entity.illusioner.hurt |
entity.illusioner.mirror_move |
entity.illusioner.prepare_blindness |
entity.illusioner.prepare_mirror |
entity.iron_golem.attack |
entity.iron_golem.death |
entity.iron_golem.hurt |
entity.iron_golem.step |
entity.item.break |
entity.item.pickup |
entity.item_frame.add_item |
entity.item_frame.break |
entity.item_frame.place |
entity.item_frame.remove_item |
entity.item_frame.rotate_item |
entity.leash_knot.break |
entity.leash_knot.place |
entity.lightning_bolt.impact |
entity.lightning_bolt.thunder |
entity.lingering_potion.throw |
entity.llama.ambient |
entity.llama.angry |
entity.llama.chest |
entity.llama.death |
entity.llama.eat |
entity.llama.hurt |
entity.llama.spit |
entity.llama.step |
entity.llama.swag |
entity.magma_cube.death |
entity.magma_cube.hurt |
entity.magma_cube.jump |
entity.magma_cube.squish |
entity.minecart.inside |
entity.minecart.riding |
entity.mooshroom.shear |
entity.mule.ambient |
entity.mule.chest |
entity.mule.death |
entity.mule.hurt |
entity.painting.break |
entity.painting.place |
entity.parrot.ambient |
entity.parrot.death |
entity.parrot.eat |
entity.parrot.fly |
entity.parrot.hurt |
entity.parrot.imitate.blaze |
entity.parrot.imitate.creeper |
entity.parrot.imitate.drowned |
entity.parrot.imitate.elder_guardian |
entity.parrot.imitate.ender_dragon |
entity.parrot.imitate.enderman |
entity.parrot.imitate.endermite |
entity.parrot.imitate.evoker |
entity.parrot.imitate.ghast |
entity.parrot.imitate.husk |
entity.parrot.imitate.illusioner |
entity.parrot.imitate.magma_cube |
entity.parrot.imitate.phantom |
entity.parrot.imitate.polar_bear |
entity.parrot.imitate.shulker |
entity.parrot.imitate.silverfish |
entity.parrot.imitate.skeleton |
entity.parrot.imitate.slime |
entity.parrot.imitate.spider |
entity.parrot.imitate.stray |
entity.parrot.imitate.vex |
entity.parrot.imitate.vindicator |
entity.parrot.imitate.witch |
entity.parrot.imitate.wither |
entity.parrot.imitate.wither_skeleton |
entity.parrot.imitate.wolf |
entity.parrot.imitate.zombie |
entity.parrot.imitate.zombie_pigman |
entity.parrot.imitate.zombie_villager |
entity.parrot.step |
entity.phantom.ambient |
entity.phantom.bite |
entity.phantom.death |
entity.phantom.flap |
entity.phantom.hurt |
entity.phantom.swoop |
entity.pig.ambient |
entity.pig.death |
entity.pig.hurt |
entity.pig.saddle |
entity.pig.step |
entity.player.attack.crit |
entity.player.attack.knockback |
entity.player.attack.nodamage |
entity.player.attack.strong |
entity.player.attack.sweep |
entity.player.attack.weak |
entity.player.big_fall |
entity.player.breath |
entity.player.burp |
entity.player.death |
entity.player.hurt |
entity.player.hurt_drown |
entity.player.hurt_on_fire |
entity.player.levelup |
entity.player.small_fall |
entity.player.splash |
entity.player.splash.high_speed |
entity.player.swim |
entity.polar_bear.ambient |
entity.polar_bear.ambient_baby |
entity.polar_bear.death |
entity.polar_bear.hurt |
entity.polar_bear.step |
entity.polar_bear.warning |
entity.puffer_fish.ambient |
entity.puffer_fish.blow_out |
entity.puffer_fish.blow_up |
entity.puffer_fish.death |
entity.puffer_fish.flop |
entity.puffer_fish.hurt |
entity.puffer_fish.sting |
entity.rabbit.ambient |
entity.rabbit.attack |
entity.rabbit.death |
entity.rabbit.hurt |
entity.rabbit.jump |
entity.salmon.ambient |
entity.salmon.death |
entity.salmon.flop |
entity.salmon.hurt |
entity.sheep.ambient |
entity.sheep.death |
entity.sheep.hurt |
entity.sheep.shear |
entity.sheep.step |
entity.shulker.ambient |
entity.shulker.close |
entity.shulker.death |
entity.shulker.hurt |
entity.shulker.hurt_closed |
entity.shulker.open |
entity.shulker.shoot |
entity.shulker.teleport |
entity.shulker_bullet.hit |
entity.shulker_bullet.hurt |
entity.silverfish.ambient |
entity.silverfish.death |
entity.silverfish.hurt |
entity.silverfish.step |
entity.skeleton.ambient |
entity.skeleton.death |
entity.skeleton.hurt |
entity.skeleton.shoot |
entity.skeleton.step |
entity.skeleton_horse.ambient |
entity.skeleton_horse.death |
entity.skeleton_horse.hurt |
entity.skeleton_horse.swim |
entity.skeleton_horse.ambient_water |
entity.skeleton_horse.gallop_water |
entity.skeleton_horse.jump_water |
entity.skeleton_horse.step_water |
entity.slime.attack |
entity.slime.death |
entity.slime.hurt |
entity.slime.jump |
entity.slime.squish |
entity.magma_cube.death_small |
entity.magma_cube.hurt_small |
entity.magma_cube.squish_small |
entity.slime.death_small |
entity.slime.hurt_small |
entity.slime.jump_small |
entity.slime.squish_small |
entity.snow_golem.ambient |
entity.snow_golem.death |
entity.snow_golem.hurt |
entity.snow_golem.shoot |
entity.snowball.throw |
entity.spider.ambient |
entity.spider.death |
entity.spider.hurt |
entity.spider.step |
entity.splash_potion.break |
entity.splash_potion.throw |
entity.squid.ambient |
entity.squid.death |
entity.squid.hurt |
entity.squid.squirt |
entity.stray.ambient |
entity.stray.death |
entity.stray.hurt |
entity.stray.step |
entity.tnt.primed |
entity.tropical_fish.ambient |
entity.tropical_fish.death |
entity.tropical_fish.flop |
entity.tropical_fish.hurt |
entity.turtle.ambient_land |
entity.turtle.death |
entity.turtle.death_baby |
entity.turtle.egg_break |
entity.turtle.egg_crack |
entity.turtle.egg_hatch |
entity.turtle.hurt |
entity.turtle.hurt_baby |
entity.turtle.lay_egg |
entity.turtle.shamble |
entity.turtle.shamble_baby |
entity.turtle.swim |
entity.vex.ambient |
entity.vex.charge |
entity.vex.death |
entity.vex.hurt |
entity.villager.ambient |
entity.villager.death |
entity.villager.hurt |
entity.villager.no |
entity.villager.trade |
entity.villager.yes |
entity.vindicator.ambient |
entity.vindicator.death |
entity.vindicator.hurt |
entity.witch.ambient |
entity.witch.death |
entity.witch.drink |
entity.witch.hurt |
entity.witch.throw |
entity.wither.ambient |
entity.wither.break_block |
entity.wither.death |
entity.wither.hurt |
entity.wither.shoot |
entity.wither.spawn |
entity.wither_skeleton.ambient |
entity.wither_skeleton.death |
entity.wither_skeleton.hurt |
entity.wither_skeleton.step |
entity.wolf.ambient |
entity.wolf.death |
entity.wolf.growl |
entity.wolf.howl |
entity.wolf.hurt |
entity.wolf.pant |
entity.wolf.shake |
entity.wolf.step |
entity.wolf.whine |
entity.zombie.ambient |
entity.zombie.attack_wooden_door |
entity.zombie.attack_iron_door |
entity.zombie.break_wooden_door |
entity.zombie.converted_to_drowned |
entity.zombie.death |
entity.zombie.destroy_egg |
entity.zombie.hurt |
entity.zombie.infect |
entity.zombie.step |
entity.zombie_horse.ambient |
entity.zombie_horse.death |
entity.zombie_horse.hurt |
entity.zombie_pigman.ambient |
entity.zombie_pigman.angry |
entity.zombie_pigman.death |
entity.zombie_pigman.hurt |
entity.zombie_villager.ambient |
entity.zombie_villager.converted |
entity.zombie_villager.cure |
entity.zombie_villager.death |
entity.zombie_villager.hurt |
entity.zombie_villager.step |
item.armor.equip_chain |
item.armor.equip_diamond |
item.armor.equip_elytra |
item.armor.equip_generic |
item.armor.equip_gold |
item.armor.equip_iron |
item.armor.equip_leather |
item.armor.equip_turtle |
item.axe.strip |
item.bottle.empty |
item.bottle.fill |
item.bottle.fill_dragonbreath |
item.bucket.empty |
item.bucket.empty_fish |
item.bucket.empty_lava |
item.bucket.fill |
item.bucket.fill_fish |
item.bucket.fill_lava |
item.chorus_fruit.teleport |
item.elytra.flying |
item.firecharge.use |
item.flintandsteel.use |
item.hoe.till |
item.shield.block |
item.shield.break |
item.shovel.flatten |
item.totem.use |
item.trident.hit |
item.trident.hit_ground |
item.trident.return |
item.trident.riptide_1 |
item.trident.riptide_2 |
item.trident.riptide_3 |
item.trident.throw |
item.trident.thunder |
music.creative |
music.credits |
music.dragon |
music.end |
music.game |
music.menu |
music.nether |
music.under_water |
music_disc.11 |
music_disc.13 |
music_disc.blocks |
music_disc.cat |
music_disc.chirp |
music_disc.far |
music_disc.mall |
music_disc.mellohi |
music_disc.stal |
music_disc.strad |
music_disc.wait |
music_disc.ward |
ui.button.click |
ui.toast.challenge_complete |
ui.toast.in |
ui.toast.out |
weather.rain |
weather.rain.above |
Name of the Sound Effect
In Minecraft Java Edition (PC/Mac), the name of a sound effect starts with one of the following values:
- ambient
- block
- enchant
- entity
- item
- music
- music_disc
- ui
- weather
When you use the sound effect in a command, you prefix the name with
minecraft:
such as minecraft:ambient.cave
.Source that is Playing the Sound Effect
All sound effects in Minecraft are played from a specific source. These are the sources to choose from in the game:
- ambient
- block
- hostile
- master
- music
- neutral
- player
- record
- voice
- weather
When you use the /playsound command, you can play the sound effect from any source you want.
For example, you can play the
cave.ambient
effect from the ambient source:Example of how to play a sound effect
Knowing the name of a sound effect comes in handy when you want to play a sound. You can use the /playsound command to play a sound effect at any time in the game.
For example, you can play the eerie, ambient sounds of an elder guardian for the player named DigMinecraft.
Example of how to stop a sound effect
Knowing the name of a sound effect comes in handy when you want to stop a sound from playing. Starting in Minecraft 1.9.3, you can use the /stopsound command to stop sound effects in the game.
For example, you can stop the Creative music sound effect for the player named DigMinecraft.